Steve M-G
An artist with a hard candy design shell.
 DriveMode is an app to prevent drivers from texting while driving. It is part of AT&T's It Can Wait campaign. The app allows you to stop calls, texts, and other phone distractions while driving. This can be enabled manually by the driver or by an "automatic on" setting. Previous to this DriveMode had been an Android only app, so it was a great opportunity to get to do it in iOS. The designs created for the iOS DriveMode would influence the update to the Android version.

AT&T DriveMode

, Mobile Design, UXUI

Update May 31st, 2016: USA Today named AT&T’s DriveMode the best distracted driving prevention app. They found that DriveMode was the easiest to use and eliminated the highest number of distractions, including calls, texts, games and social media, while also allowing drivers to play music or use a navigation app. Other apps in the article included SafeDrive, Focus and MessageLOUD.

USA TODAY Article

 

DriveMode is an app to prevent drivers from texting while driving. It is part of AT&T's It Can Wait campaign. The app allows you to stop calls, texts, and other phone distractions while driving. This can be enabled manually by the driver or by an "automatic on" setting. Previous to this DriveMode had been an Android only app, so it was a great opportunity to get to do it in iOS. The designs created for the iOS DriveMode would influence the update to the Android version.

In earlier projects we had implemented using physical touch-space instead of pixels. In DriveMode using this system became even more important so that the driver could easily touch the controls with more accuracy. Our base grid uses an 8x8mm touchpoint, for DriveMode we doubled it to reduce touch errors.

In DriveMode we continued the philosophy of using "native" controls. That means for anything like settings, and even the on/off control on the dashboard (though stylized) would use iOS' toggles and settings schema. We felt it was important to use those controls to speed up development, and so that users would have a familiar and hopefully easily understood interface: We wouldn't have to teach them how to use any settings. 

© 2016 AT&T Intellectual Property. All rights reserved. AT&T and the AT&T logo are trademarks of AT&T Intellectual Property. Other trademarks and logos are owned by their respective entities.

 DriveMode is an app to prevent drivers from texting while driving. It is part of AT&T's It Can Wait campaign. The app allows you to stop calls, texts, and other phone distractions while driving. This can be enabled manually by the driver or by an "automatic on" setting. Previous to this DriveMode had been an Android only app, so it was a great opportunity to get to do it in iOS. The designs created for the iOS DriveMode would influence the update to the Android version.

DriveMode is an app to prevent drivers from texting while driving. It is part of AT&T's It Can Wait campaign. The app allows you to stop calls, texts, and other phone distractions while driving. This can be enabled manually by the driver or by an "automatic on" setting. Previous to this DriveMode had been an Android only app, so it was a great opportunity to get to do it in iOS. The designs created for the iOS DriveMode would influence the update to the Android version.

dm_drivemode1.jpg
 In earlier projects we had implemented using physical touch-space instead of pixels. In DriveMode using this system became even more important so that the driver could easily touch the controls with more accuracy. Our base grid uses an 8x8mm touchpoint, for DriveMode we doubled it to reduce touch errors.

In earlier projects we had implemented using physical touch-space instead of pixels. In DriveMode using this system became even more important so that the driver could easily touch the controls with more accuracy. Our base grid uses an 8x8mm touchpoint, for DriveMode we doubled it to reduce touch errors.

 In DriveMode we continued the philosophy of using "native" controls. That means for anything like settings, and even the on/off control on the dashboard (though stylized) would use iOS' toggles and settings schema. We felt it was important to use those controls to speed up development, and so that users would have a familiar and hopefully easily understood interface: We wouldn't have to teach them how to use any settings. 

In DriveMode we continued the philosophy of using "native" controls. That means for anything like settings, and even the on/off control on the dashboard (though stylized) would use iOS' toggles and settings schema. We felt it was important to use those controls to speed up development, and so that users would have a familiar and hopefully easily understood interface: We wouldn't have to teach them how to use any settings. 

 Update May 31st, 2016:   USA Today   named AT&T’s DriveMode the best distracted driving prevention app. They found that DriveMode was the easiest to use and eliminated the highest number of distractions, including calls, texts, games and social media, while also allowing drivers to play music or use a navigation app. Other apps in the article included SafeDrive, Focus and MessageLOUD.   USA TODAY Article

Update May 31st, 2016: USA Today named AT&T’s DriveMode the best distracted driving prevention app. They found that DriveMode was the easiest to use and eliminated the highest number of distractions, including calls, texts, games and social media, while also allowing drivers to play music or use a navigation app. Other apps in the article included SafeDrive, Focus and MessageLOUD.

USA TODAY Article

 © 2016 AT&T Intellectual Property. All rights reserved. AT&T and the AT&T logo are trademarks of AT&T Intellectual Property. Other trademarks and logos are owned by their respective entities.

© 2016 AT&T Intellectual Property. All rights reserved. AT&T and the AT&T logo are trademarks of AT&T Intellectual Property. Other trademarks and logos are owned by their respective entities.